![]() When you are selecting Daughters for the mission make sure the Shield Bearer is in the first slot. I also added an armor buff to Saving Grace but a Sever flat damage would also work. Blacksmith’s Grace should have your highest adds armor memory, 400 if you have it, 200 if you don’t. Interrupting Round can be a % buff (Sever or Drill) or flat damage, whichever you have extras of. Shot should have a flat damage buff as should Lunge. Put an armor debuff on all Shadow Round, I also added one to Slam, but Shadow Round will hit most often so it’s the priority. While memories for The Deacon were optional but helpful, I believe having some to be required for The Maid, you really do need to strip off her armor buffs. As always sacrifice a new Blademaster to each new Daughter for the damage buff Trait. You don’t get to keep any Memories or whatever if you lose so go nuts. If you don’t have the right Daughters with the right skills, Germinate new ones. ![]() Unlike The Deacon a melee based Daughter actually helps here. The Maid actually has a ranged based Interrupt and a melee based interrupt so I’m going to suggest a Shield Bearer (with Blacksmith’s Grace and Saving Grace) and 3 Soulslingers (with Shadow Round) for this fight. ![]() The thing to understand is that an Interruption can actually interrupt another Interruption, so let’s turn her strength into a liability for her, shall we? The Maid is an Interruption/Reaction based boss. The The Cellar Prison achievement in Othercide worth 67 points Defeat the Deacon ![]()
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